asfents.blogg.se

Avernum 6 difficulty
Avernum 6 difficulty





avernum 6 difficulty

Good, Robust and Perfect Health traits are a must for all your characters. As for other utility traits, Negotiator can be useful, but not much else. A good idea for power gamers would be to delay selling anything until level 8. Your mages especially should get Elemental Focus, which is even better than Spellcraft.Įveryone should take a point in Negotiator as soon as it’s available (at level 8, I believe). For your magic users, get some Sage Lore, but prioritize Improved Intelligence. You should probably prioritize taking all of those. The notable ones are Improved Strength, Ambidextrous, Mighty Blows and Dual Blade Mastery for your fighters. There are many different traits/feats available, but most are not worth taking. Resistance is almost as good as Hardiness, so everyone should max it out eventually.Put points into it while still increasing your Mage/Priest Spells skill. Of course, you should get them higher on first run, in order to be able to get the achievements. Priest Spells should go to 6-16, depending on which spells you would like. Mage Spells should go to 17 in order to get all the important ones.Increase them in that order.Īs for magic skills, you won’t have as many here, but for those you do, max all of them out. For offensive skills, Blademaster is strongest, followed by Lethal Blow and Dual Wielding.Increase Parry last, only if you have maxed out all of your other skills.Hardiness should probably be maxed out for most characters by the end of the game.I still recommend not using an archer, though. While both archers and missile weapon specialists are weak, bows are slightly better than missile weapons. Likewise, the Bow skill is needed by your archer, if you really want to use one.However, you can learn two levels of each other weapon skill (Spear, Bow, Missile) at a trainer, so there is no need to invest more than 10 points here. The Melee Weapons skill is needed for everyone to get Adrenaline Rush, but especially needed for your fighters.There’s plenty of combat skills in the game, but not all are as effective, so be sure to prioritize increasing the better ones first. Be sure to make use of the feat Sage Lore, which lowers the Arcane Lore requirement by 3 per point invested. 12 points is needed to be able to decipher every tome in the game. Arcane Lore – Required to learn spells from books.This is why I recommend 10 points on the first run, and no points at all for future runs. It’s required to get the hidden caches and 10 is enough to get all of them. Cave Lore – This one isn’t really needed at all.I recommend you get to 14 on your first run, to get and see everything, but 11 is enough for all the future runs. 13 is needed to escape from a dragon in late game and 14 is needed to get the loot in the final dungeon. 11 is enough to get all the good and useful items.

avernum 6 difficulty

Tool Use – You need an 8 minimum to actually finish the game.There are three different utility skills in game, which allow you to find more items, learn spells and get past certain points: Use training NPCs and items for those couple of extra points. It seriously boosts the power of your mages and can end most fights before the enemy even has a chance to act. Each of your characters should pickup enough base weapon skills to get this discipline. It can help a lot to be able to throw an extra heal every now and then. Teach some basic healing spells to one of your melee characters.Likewise, melee weapons are superior to spears and ranged weapons. You will do more damage and you won’t lose so much on defence that it becomes a handicap. Dual wield is better than a two handed weapon or a sword and shield combination.Spellcasters are by far the more powerful, but with more than two, you might have trouble getting enough money to learn all the important spells. Two melee and two spellcasters is the way to go.They will be good enough for normal, but you should probably not be taking them on hard unless you want a bigger challenge. Seriously, ranged classes are the weakest characters, no matter the build. If you prefer to play on the higher difficulties, or if you just want to feel powerful, here are some tips: It’s only on higher difficulties that this becomes important. As long as you play remotely smart, you’ll do just fine with any class and any reasonable build. The game is not to difficult, so no amount of power play is needed, but for those who prefer to play that way, or even for those who are just slightly interested, the following advice might be helpful.įirst of all, don’t worry about class choice if you’re playing on the normal difficulty. Since I have the entirety of the game behind me now, I can also give you some quick tips on character builds, skills, and various other things. The map of Avernum, with treasure shoveling locations.







Avernum 6 difficulty